Item Details Data Test

Filed under: Crusaders of Khazan, Debug, QML — denormative @ 21:19

A quick debug test of part of a list of all the items in the game.

Remaining four unknown bytes are b01, b07, b08, and b09. At least b01, b07 and b09 appear to be bitfields, but looks can be deceiving.

Data was pulled out of the item details records stored in the 6th index in the PGMCOM.CC file in the English version, or just the DATI file on the PRO disk on the Sharp X68000 (X68k) version. At a quick glance the data seems similar in structure and same record lengths so it should be identical. A quick diff of the two files indicated that there are a small number of changes between the two, though the patterns were indicative of the X68k version being stored via bigendian in comparison to the English x86 version stored little endian. This was expected given the X86k runs with a big endian processor.

Item Details Data Test


Leave a Comment »

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

Blog at

%d bloggers like this: